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AI Insights · Timothy · April 2024

Top 5 Snake Games in the US: Q1 2024 Performance

In Q1 2024, the top 5 snake game apps in the US saw varying trends in downloads, revenue, and active users on a unified platform.

Top 5 Snake Games in the US: Q1 2024 Performance

In the first quarter of 2024, the top 5 snake games in the United States exhibited diverse performance patterns in terms of downloads, revenue, and active users on a unified platform. Here’s an in-depth look at the performance of these apps:

SSSnaker from HABBY saw a significant fluctuation in weekly revenue, peaking at around $103K in early February and ending the quarter with approximately $98K. Weekly downloads showed a dip mid-quarter, but there was a notable spike to about 6.4K in the week of January 22. Active users varied throughout the quarter, starting at 8.2K in the first week of January and dropping to around 2.8K in early March, before rising again to roughly 5K by the end of March.

Little Big Snake by LittleBigSnake, Inc experienced a steady increase in weekly revenue, starting at $4.4K and peaking at approximately $7.9K in late February. Downloads began at 1.8K in the first week of January and showed a consistent upward trend, reaching over 3.7K by the end of March. The game also maintained a strong active user base, starting at 10.5K and climbing to 11.3K by the end of the quarter.

Snake Rivals - io Snakes Games from Supersolid Ltd showed a stable weekly revenue, with minor fluctuations, ranging from $2.9K to $4.9K. Weekly downloads were strong, peaking at 6.5K in the second week of January, and saw another significant increase to about 4.9K in the last week of March. Active users peaked at approximately 17K in early January and remained relatively stable throughout the quarter, ending at around 14K.

Snake Clash! by Supercent, Inc. demonstrated impressive growth in weekly downloads, starting at 128K and peaking at an astounding 193K in mid-March. Revenue also showed a positive trend, starting at $1.1K and increasing to about $2.3K by the end of March. The active user base grew significantly, starting at 359K and reaching approximately 610K by the end of the quarter.

WormsZone.io - Hungry Snake from Azur Interactive Games Limited saw steady weekly downloads, starting at 15.2K and maintaining around 14K to 18K throughout the quarter. Revenue fluctuated slightly, peaking at about $1.7K in late January. Active users showed a notable peak of approximately 140K in the week of January 22 before stabilizing around 91K by the end of March.

These insights are derived from Sensor Tower's data. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024